Title: Lead Game Designer
Location: Seattle Studio
About Starform
Starform is a small, in-person studio on a mission to create those rare games with enough reach and depth to cross boundaries and become cultural phenomena. We stay small on purpose because we believe a focused team of the right people can outbuild a much larger one.
Our current title, Metalstorm , is a 5v5 real-time air-combat game with more than 17 million lifetime players.
About the Role
You’ll own the vision and execution behind the content and systems that shape customization, progression, economy, and monetization. This is one of the studio’s highest-leverage design surfaces: early-game progression and monetization are where much of our opportunity is won or lost. You’ll work closely with the Creative Director to define the strategy and turn it into a better game.
The role is systems-first, but not systems-only. You’ll also design gameplay content—including modes, aircraft, weapons, and abilities—while tuning economic systems and guiding content creation. You’ll take features from concept through launch and live-operations tuning, making decisions based on how players actually behave.
What You’ll Do
What We’re Looking For
Success in This Role
After your first year, you will have:
Equal Opportunity Statement
Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.
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